ZZZ Faction Guide: Build Meta Teams Without Cross-Faction Imports

Most players in Zenless Zone Zero v1.1 pull characters based on aesthetics alone, then discover their roster lacks a Stunner—fracturing the Stun-to-Burst trinity that defines endgame viability. Faction identity isn’t cosmetic lore; it dictates which Bangboos activate, which team buffs stack, and whether your Daze bar fills fast enough to enable Chain Attacks. Miss this during early pulls, and you’ll spend weeks bridging roster gaps that a faction-first strategy would have prevented.

The Six Factions of New Eridu: A Quick Roster Map

New Eridu’s six core factions—Cunning Hares, Belobog Heavy Industries, Victoria Housekeeping, N.E.P.S. (CISRT), Section 6, and Sons of Calydon—each field distinct elemental identities and combat role densities. Victoria Housekeeping fields two S-rank Ice units (Ellen Joe as DPS, Von Lycaon as Stunner), creating an internal Stun-to-Attack core that requires minimal external support. Belobog specializes in Fire/Electric Anomaly synergy, enabling Grace Howard’s Shock application into Koleda’s Stun to trigger Disorder—a self-contained loop that sidesteps traditional Stun cycles entirely.

Zenless Zone Zero faction characters grouped by New Eridu allegiance

Two roster outliers demand attention: Soldier 11 (Obol Squad) and Jane Doe (Unknown faction) operate as solo-character factions, creating severe team-building inflexibility that veterans flag as a resource trap. Meanwhile, factions with built-in Stunner + Attacker pairings (Victoria’s Lycaon + Ellen, CISRT’s Qingyi + Zhu Yuan) function as plug-and-play meta cores. Others require cross-faction support imports, diluting your gacha efficiency and forcing longer pull cycles to complete viable teams.

Faction-by-Faction Combat Identity and Lore Snapshot

Cunning Hares operate as a debt-ridden odd-job crew whose combat identity centers on DEF shred and utility. Nicole’s black hole EX Special gathers enemies and reduces their defense, creating burst windows for Attackers; Anby serves as a budget Stunner bridging free-to-play rosters until S-rank Stunners arrive. Belobog Heavy Industries fields Fire and Electric Anomaly specialists—Grace Howard builds Shock stacks rapidly, and when paired with Koleda’s Stun, they generate Disorder triggers without requiring cross-faction imports, a rare self-sufficiency that competing factions rarely achieve.

Victoria Housekeeping dominates the Ice DPS corridor through Ellen + Lycaon, while N.E.P.S. (CISRT) controls the Ether burst corridor via Zhu Yuan + Qingyi. Section 6 completes the support gap with Soukaku, and the upcoming v1.2 additions—Caesar King and Burnice White joining Sons of Calydon—will establish a complete Physical/Fire Anomaly corridor. Each represents a self-contained Stun-to-Burst loop, meaning roster planning around these three factions maximizes every pull’s team-building return.

The Stun-to-Burst Trinity: Which Factions Build It Internally

The meta trinity consists of three roles: Stunner, Attacker, and Support. Victoria Housekeeping scores highest on self-sufficiency (Lycaon = Stunner, Ellen = SS-tier Attacker, Rina = Support), while Cunning Hares and Obol Squad score lowest and demand heavy cross-faction supplementing. Disorder compositions present an alternative meta path: Belobog and Jane Doe enable two Anomaly attributes to stack simultaneously—Burn + Shock or Corruption + Assault—generating Disorder burst that rivals traditional Stun cycles without needing a dedicated Stunner slot.

Practical roster planning: if targeting Sons of Calydon’s v1.2 additions (Caesar + Burnice), begin stockpiling Polychrome now. Completing a full faction meta core—pulling one S-rank at soft pity—costs approximately 75–80 Polychrome pulls. Completing Victoria’s Ellen + Lycaon pairing demands significant currency reserves that free-to-play progression rarely supplies alone, making early faction commitment essential for maximizing limited resources.

Completing Your Faction Roster: Gacha Strategy and Currency Efficiency

Pulling multiple S-rank faction anchors (e.g., Victoria’s Ellen and Lycaon) requires sustained Polychrome reserves beyond standard Inter-Knot progression. The community report
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